![]() The folder io_phxbn contains the files necessary to work with the Pheonix Bone(.phxbn) file format for skeleton rigs in Blender. These scripts are located under Overgrowth\Data\BlenderScript\addons (at least for now). We can't have a character without a model, now can we? I use Blender because David has provided us with some fancy scripts in the Overgrowth releases that allow us to import and export our very own skeletons and animations out of and into the Pheonix Engine. Nuff said.īefore we get started, I reccommend keeping all of you character's new files in a folder until we add them to Overgrowth. I use Notepad for script editing, which is free and is also simple to use. ![]() Although it isn't as great as Photoshop, I've stuck by it because it comes close to Photoshop's capabilities. I use PaintdotNet to mix color maps and detail maps for the textures.(More on that later) It is free, and very easy to use. It is also free, and is distributed and developed by the company that produces zBrush, which is not free, but I've heard is more advanced than Scultpris. ![]() It works very well, and is extremely easy to pick up and use right off the bat. I use Sculptris for the clothes scultping and for painting textures onto my models. Blender does take a little time to get familiar with, but it is rewarding once you've gotten it under your fingers. phxbn import and export addons to function in the newer 2.5x releases, but I will work it. I use Blender 3D for modelling and working with skeletons when I make characters, but I specifically use the 2.55 beta release because that is what David used for the current scripts. THIS WILL BE BROKEN INTO SUBCATEGORIES LATER I will simply show you my process, and provide hints. This is not a tutorial about how to use the tools I used. So, you want to make a new character for Overgrowth, huh? Well, this page will hopefully assist you in achieving your goal, or at least nudge you in the right direction. Now that that's out of the way, I want you to make sure that you read the Disclaimer right above this sentence. Although you may not need to know alot before hand, this page assumes that you can stumble along just like I did, and get through this process until I get all the kinks worked out. This is also not a tool or code specific tutorial. THIS IS A ROUGH DRAFT! It is not perfect, and is undergoing refining and polishing.
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